Actions

Actions in Accelerando represent short-term things you attempt with discrete consequences. Playing the game is essentially providing the GM with a list of actions which one would like to perform. All actions will have an associated resource cost of at least 1, whether it is RSRC, Energy, Food, or Research. The success or failure of actions will be determined based upon a reasonable estimation of the success of the action on the part of the GM. Actions which have been prepared for over time and supported over multiple turns will have higher chances of success than those undertaken quickly and without preparation. Actions will be severely limited by technology available, as well as their associated resource cost. Building new infrastructure will be one of the most common actions, and the costs for that are detailed clearly in the infrastructure page, there are no additional costs beyond those listed there. The costs of a few common actions are available here, and this list will likely be expanded.